Hardcore Servers

 

Hardcore Servers

Welcome to our hardcore DayZ servers: Chernarus, Livonia, and Namalsk. These modded maps are exclusively designed for seasoned players seeking a heightened challenge in both Player vs. Zombies (PvZ) and Player vs. Environment (PvE) encounters. We have established a friendly and supportive network that communicates through Discord.

To facilitate your survival journey, we have implemented a comprehensive monetary system. Engage with our traders to exchange in-game currency for valuable loot, vehicles/helicopters, firearms, equipment, and essential supplies. These resources will prove vital in aiding your adventures across the unforgiving terrain.

Gameplay environments

Difficulty

Hardcore

day acceleration

3x

weather

Default

night acceleration

8x

Supplies

New medical enhancements

Enemies

New environmental enchanments, zombies + wildlife

Resources

Modded + unique weapons + gear

traders

Vehicle, heli, general, hunting, fishing, mutant + black market traders.

server enhancements

Zombies and some wildlife have been modified in these servers to be more aggressive.
 
We have customized the DayZ zombie population to try to add a more realistic Hardcore Survival feel. Each infected zombie will have a different strength or weakness, and part of your adventure will involve finding the best way to encounter each species and dispose of them. 
It Isn't Safe Inside
“Is that zombie banging on the door?” Yes, some can break open doors. How many hits will depend on the type of infected creature knocking at your door. If you’re lucky you’ll have a lockpick, if not get ready to fight for your life.
Dynamic Spawns

You will see the infected on the maps now pretty much anywhere and everywhere with the custom dynamic spawns. So watch your step and surroundings. “Did something just move behind that tree?” Keep in mind these are not the standard infected zombies that you are used to, so expect the unexpected. Some of the new breeds may look similar to those of vanilla zombies, but many have new traits and resistances. “It is always a good idea to shoot for the head”. They can also infect you with illnesses and diseases. “All that rotting meat under their fingernails can’t be good for the bloodstream”.

Mutations

You will also stumble across unique mutated zombies and animals as you embark across these desecrated lands. “Is this because of an experiment gone wrong or is this evolution?” When you encounter one of these creatures you will know from their horrid sounds and appearances, this is when an automatic physiological reaction will trigger your flight or fight. “Remember you don’t have to run faster than the monstrosity to get away. You just have to run faster than the person next to you.” If you can prevail and win the battle against one, do not forget to collect its remains, there is sure to be someone who will pay well for them in these dire times.  

Larger Threats

“Did you hear those church bells?” Yes, we also have a Dark Horde which roams around the map, don’t get too close to it unless you want to hunt it or it you.

Medical Devices + Aids
New medical devices and aids have also been added to the game as well, for example, the blood test kit will also give you a report on illnesses and diseases not just your blood type. 
Night + Rest Status

Planning to venture out in the dark? Make sure you are prepared as the infected become stronger at night and when you are knocked out they will finish you off compared to during the day. “Hey, where did I put those extra batteries?” You will also notice a new moon icon added to your status bar – you will need to maintain your sleep to regain your rest level, if you do not you will simply fall unconscious. You can do this by using your emote wheel and selecting lay down. Laying down will regenerate up to 51%, laying down during the day by fire will regenerate up to 66% and at night 100%. You can also drink sodas for a boost, but the boost does not stack, so use them wisely. There are also aids you can use to help regenerate rest quicker while laying down.

This is your story … your adventure awaits you in Desecrated Lands!

 

server rules

We value player input when deciding on new game features, as long as they align with the server’s play style. If you have any input or feedback, please submit a ticket on Discord and label it as suggestions. However, it’s important to note that our servers may not cater to everyone’s preferences, and we won’t make changes to accommodate one player’s needs when the majority of the player base is satisfied with the current setup.  Please keep in mind that there are going to be mods added and removed depending on mod conflicts.  

Chenarus Hardcore Server Rules

“PLEASE UNDERSTAND THAT ALL RULES ARE SUBJECT TO CHANGE” 

SECTION (1) GENERAL RULES

  • 1.1 Follow the Rules.
  • 1.2 Refrain from engaging in any actions that may negatively impact the gaming experience of fellow players.
  • 1.3 This server is exclusively for PvE gameplay only, which prohibits any form of player killing. Violating this rule will result in a permanent ban across all our DayZ Community Servers.
  • 1.4 Kindly show respect towards fellow players. Any form of hate speech, sexism, or racism will not be accepted. Engaging in such behaviour will lead to an immediate ban.
  • 1.5 Do Not send any unsolicited messages in chat, text, or voice communication.
  • 1.6 If you come across any errors, mistakes, or bugs, please make sure to report them. Any players who are found exploiting any issues on the server will face a ban.
  • 1.7 (a) Advertising is strictly prohibited unless authorized by the Server Owner.
  • 1.7 (b) The Admins and Server Owner will enforce rules and punishments. Don’t hesitate to inform them if you believe a rule is being violated. 

SECTION (2) BASE/CAMP BUILDING RULES

  • 2.1 All Bases/camps must be located at least 750m away from Traders and 500m away from Military areas.
  • 2.2 (a) Territory Flags are required for constructing bases.
  • 2.2 (b) Please ensure that your base sizes are limited to 2x2x2 and that you have a maximum of 3 vehicles per territory (including air vehicles). Remember, no floating bases or other objects are allowed in your territories.
  • 2.2 (c) Avoid obstructing roads, nature trails, wells, gas pumps, or cement mixers. Failure to comply will result in the removal of sections of your base to allow other players to utilize these resources.
  • 2.2 (d) On the Cherno Hardcore map, it is not permitted to construct buildings within other buildings or obstruct access to them due to the interference of missions and in-game loot caches.
  • 2.3 There are strict restrictions on constructing any type of building within Military Zones, Police stations, Hospitals, Prisons, Fire stations, Camps, gas stations, or stores.
  • 2.4 Do not block access to popular loot areas or mission zone areas.
  • 2.5 Currently, base raiding is prohibited if the base has a flag, whether it’s locked or unlocked. If you find a base without a Flag or with a flag completely at its base without a flag icon present, it is open for looting. Raiding or looting an active base will result in a ban as will tampering with other player’s flag poles.
  • 2.6 You have the option to construct a fence around your base, which can be 1 unit high. You are also allowed to place tents, greenhouses, and other structures within your territory. “Do not attach camouflage nets to your base as it greatly affects server performance and causes rendering lag problems for other players”. 

SECTION (3) TRADER RULES

  • 3.1 Stealing from players, tampering with their belongings, or interfering with their vehicles in the Trader zone is strictly prohibited. Engaging in such activities may lead to a ban.
  • 3.2 Do not park in or obstruct trader zones on the maps for extended periods. Vehicles left in these zones for a long time may be deleted if they pose a problem. If a designated parking area is available at the trader, please utilize it, but remember that vehicles parked there may disappear after 48 hours without any player interaction. No parking along the edges of the trader zone. 

SECTION (4) VEHICLE RULES

  • 4.1 Vehicles are acquired and operated at your own risk. In the case of a vehicle issue, you may politely request assistance from an Admin, subject to their discretion. Please make a support ticket
  • 4.2 All vehicles must be covered when you are not online. Vehicles that are not covered and disappear will not be replaced. (Do not remove or steal car covers, doing so could result in a ban.
  • 4.3 Vehicles that are found outside of traders and Territories that are not locked or keyed regardless of contents in their cargo can be taken by other players. (a keyed car will not be able to be started). No stealing from players, or tampering with their belongings, or vehicles. 

SECTION (5) GENERAL INFORMATION

  • bWe value player input when deciding on new game features, as long as they align with the server’s play style. If you have any input or feedback, please submit a ticket and label it as suggestions. However, it’s important to note that our servers may not cater to everyone’s preferences, and we won’t make changes to accommodate one player’s needs when the majority of the player base is satisfied with the current setup.
  • 5.2 If a vehicle gets stuck, you can use a wrench to flip it or press the F key to push it.
  • 5.3 Zombies possess loot that is associated with their specific class.
  • 5.4 The majority of loot is available for purchase from the trader and can also be found on the map. However, certain items can only be obtained through map spawns and cannot be bought or sold by the traders.
  • 5.5 All vehicles, whether vanilla or modded, can only be bought from the trader; they do not appear naturally on the map.
  • 5.6 Please keep in mind that all mods are subject to changes depending on their updates, mod changes, and conflicts.
  • 5.7 If you have any inquiries, please don’t hesitate to ask them on our discord in the appropriate channels. Unlike other servers, you have the freedom to message Admins or the server owner. However, please keep in mind that we all have personal lives outside of the game, so you might receive a quicker response through Discord or a support ticket.
  • 5.8 (a) To address any issues within the game, kindly submit a ticket rather than reaching out to an admin or staff member on Discord.
  • 5.8 (b) Please keep in mind that these servers are hardcore and keep tickets appropriate. For example, if you are starving is that ticket worthy?

THANK YOU FOR PLAYING ON DESECRATED LANDS PC COMMUNITY SERVERS. WE HOPE YOU ENJOY OUR SERVERS.

Livonia Hardcore Server Rules
“PLEASE UNDERSTAND THAT ALL RULES ARE SUBJECT TO CHANGE”

SECTION (1) GENERAL RULES

  • 1.1 Follow the Rules.
  • 1.2 “DO NOT DO ANYTHING” that will ruin the game experience of other players.
  • 1.3 This is a [PvE Only] server with “NO KILLING” of other players. Doing so will result in a ban.
  • 1.4 Please be respectful of other players. Hate speech, sexism, or racism will not be tolerated. Such will result in an immediate ban.
  • 1.5 Do Not Spam any Chat, text, or voice.
  • 1.6 Please report any errors, mistakes, or bugs you find. Players found taking advantage of any on the server will be banned.
  • 1.7 (a) No Advertising unless permission from an Admin or Server Owner.
  • (b) Rules and punishments will be enforced and decided by the Admins and the Server Owner. Please feel free to notify an Admin or Server Owner if you feel that a rule has or is being broken.

SECTION (2) BASE/CAMP BUILDING RULES

  • 2.1 All buildings of bases/camps MUST be 750m away from any Traders and 250m from any Military areas.
  • 2.2 (a) Bases will need a Territory Flag to build.
  • (b) Limit your base sizes to 4x4x2 and Vehicles to 3 Per Territory (Air vehicles are included in the 3 max limits).
  • (c) Do not block Roads, Nature Trails, Wells, Gas Pumps, or Cement Mixers. If so, sections of your base will be removed to enable players to access these resources.
  • 2.2 (a) You can build a fence around your territory 1 high and put tents, greenhouses, etc. inside your territory.
  • (b) The main enclosed base can only be 4x4x2. You can build 2 enclosed structures as long as they are not 2 high (for example you can do two 4x4x1 structures with a roof).
  • (c) If you do not wish to attach a landing pad to your main base structure, you can build a 4×4 foundation inside your territory. It just can’t be an enclosed structure.
  • (d) If you chose to build inside a building such as a barn, factory, house, etc. You can not attack a 4x4x2 sized base to it.
  • 2.3 No building of any kind in the Military Zones, Police stations, Hospitals, Prisons, Fire stations, Camps, gas stations, or stores.
  • 2.4 Do not block access to popular loot areas or mission zone areas.
  • 2.5 As of right now, there is no base raiding allowed. However if you come across a base without a Territory Flag, it can be looted.

SECTION (3) TRADER RULES

  • 3.1 No stealing from players, or tampering with their belonging or vehicles in the Trader zone, doing so could result in a ban.
  • 3.2 (a) Please refrain from parking vehicles within the Trader for prolonged periods.
  • (b) Do not congest or block any trader areas on the map. If a vehicle is left in the trader for long periods and is an issue it may be deleted.
  • 3.3 If a parking area has been provided at the trader use it for a long period of parking, do not park along the outskirts of the trader.

SECTION (4) VEHICLE RULES

  • 4.1 Vehicles are purchased and driven at your own risk – If approached nicely, you may ask an Admin to help with a vehicle problem. (Admins discretion)
  • 4.2 All vehicles must be covered when you are not online. Vehicles that are not covered and disappear will not be replaced. (Do not remove or steal car covers, doing so could result in a ban.
  • 4.3 Vehicles that are found outside of traders and Territories such as vanilla spawned cars on the map that are not locked or keyed regardless of contents in their cargo can be taken by other players. (a keyed car will not be able to be started). No stealing from players, or tampering with their belongings, or vehicles.

SECTION (5) GENERAL INFORMATION

  • 5.1 There are features to the game that are going to be added based on player input.
  • 5.2 Vehicles can be flipped with a wrench or pushed with the F key.
  • 5.3 Zombies have loot related to their class.
  • 5.4 Most loot that can be bought at the trader can also be obtained on the map. Not all items can be bought at the trader (For example Codelocks, BBP Blue Print Book, etc.)
  • 5.5 (a) Vanilla vehicles can be found around the map, they may require some parts to get them going. It is a ratio spawn chance for all vehicle attachments.
  • (b) All modded vehicles can only be purchased at the trader, they do not spawn on the map.
  • 5.6 Please keep in mind that all mods are subject to changes depending on their updates, mod changes, and conflicts.
  • 5.7 If you have any questions or suggestions please feel free to post them in our discord.
  • 5.8 (a) If you have any in-game issues please make a ticket via discord.
  • (b) Please keep in mind that these servers are hardcore and keep tickets appropriate (for example if you are starving is that ticket worthy?).
THANK YOU FOR PLAYING ON DESECRATED LANDS PC COMMUNITY SERVERS. WE HOPE YOU ENJOY OUR SERVERS.
Namalsk Hardcore Server Rules
“PLEASE UNDERSTAND THAT ALL RULES ARE SUBJECT TO CHANGE”

SECTION (1) GENERAL RULES

  • 1.1 Follow the Rules.
  • 1.2 “DO NOT DO ANYTHING” that will ruin the game experience of other players.
  • 1.3 This is a [PvE Only] server with “NO KILLING” of other players. Doing so will result in a ban.
  • 1.4 Please be respectful of other players. Hate speech, sexism, or racism will not be tolerated. Such will result in an immediate ban.
  • 1.5 Do Not Spam any Chat, text, or voice.
  • 1.6 Please report any errors, mistakes, or bugs you find. Players found taking advantage of any on the server will be banned.
  • 1.7 (a) No Advertising unless permission from an Admin or Server Owner.
  • (b) Rules and punishments will be enforced and decided by the Admins and the Server Owner. Please feel free to notify an Admin or Server Owner if you feel that a rule has or is being broken

SECTION (2) BASE/CAMP BUILDING RULES

  • 2.1 All buildings of bases/camps MUST be 750m away from any Traders and 300m from any Military areas.
  • 2.2 (a) Bases will need a Territory Flag to build.
  • (b) Limit your base sizes to 2x2x2 and Vehicles to 3 Per Territory (Air vehicles are included in the 3 max limits).
  • (c) Do not block Roads, Nature Trails, Wells, Gas Pumps, or Cement Mixers. If so, sections of your base will be removed to enable players to access these resources.
  • 2.2 (a) You can build a fence around your territory 1 high and put tents, greenhouses, etc. inside your territory.
  • (b) The main enclosed base can only be 2x2x2. You can build 2 enclosed structures as long as they are not 2 high (for example you can do two 2x2x1 structures with a roof).
  • (c) If you do not wish to attach a landing pad to your main base structure, you can build a 4×4 foundation inside your territory. It just can’t be an enclosed structure.
  • (d) Due to the smaller map and limited resources no building inside of buildings on the Namalsk map or blocking access to buldings.
  • 2.3 No building of any kind in the Military Zones, Police stations, Hospitals, Prisons, Fire stations, Camps, gas stations, or stores.
  • 2.4 Do not block access to popular loot areas or mission zone areas.
  • 2.5 As of right now, there is no base raiding allowed. However if you come across a base without a Territory Flag, it can be looted.

SECTION (3) TRADER RULES

  • 3.1 No stealing from players, or tampering with their belonging or vehicles in the Trader zone, doing so could result in a ban.
  • 3.2 (a) Please refrain from parking vehicles within the Trader walls at for prolonged periods.
  • (b) Do not congest or block any trader areas on the map. If a vehicle is left in the trader for long periods and is an issue it may be deleted.
  • 3.3 If a parking area has been provided at the trader use it for a long period of parking, do not park along the outskirts of the trader.

SECTION (4) VEHICLE RULES

  • 4.1 Vehicles are purchased and driven at your own risk – If approached nicely, you may ask an Admin to help with a vehicle problem. (Admins discretion)
  • 4.2 All vehicles must be covered when you are not online. Vehicles that are not covered and disappear will not be replaced. (Do not remove or steal car covers, doing so could result in a ban.
  • 4.3 Vehicles that are found outside of traders and Territories such as vanilla spawned cars on the map that are not locked or keyed regardless of contents in their cargo can be taken by other players. (a keyed car will not be able to be started). No stealing from players, or tampering with their belongings, or vehicles.

SECTION (5) GENERAL INFORMATION

  • 5.1 There are features to the game that are going to be added based on player input.
  • 5.2 Vehicles can be flipped with a wrench or pushed with the F key.
  • 5.3 Zombies have loot related to their class.
  • 5.4 Most loot that can be bought at the trader can also be obtained on the map. Not all items can be bought at the trader (For example Codelocks, BBP Blue Print Book, etc.)
  • 5.5 All vanilla and modded vehicles can only be purchased at the trader, they do not spawn on the map.
  • 5.6 Please keep in mind that all mods are subject to changes depending on their updates, mod changes, and conflicts.
  • 5.7 If you have any questions or suggestions please feel free to post them in our discord.
  • 5.8 (a) If you have any in-game issues please make a ticket via discord.
  • (b) Please keep in mind that these servers are hardcore and keep tickets appropriate (for example if you are starving is that ticket worthy?).

 

THANK YOU FOR PLAYING ON DESECRATED LANDS PC COMMUNITY SERVERS. WE HOPE YOU ENJOY OUR SERVERS.

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